June 19, 2013

How to Improve SWTOR

The SWTOR Community Manager says that Bioware is listening to us, searching the vastness that is the internet for “thoughts, comments, questions, and general feedback.”  So, without further ado, here are mine:

F2P:  Is a good thing.  I like the fact that I can log into the game without having to pay a monthly subscription in order to do so.  I can check on my character, craft a few items, check the GTN, or even work on my storyline quest.  If new content comes out, I can decide if it is worth paying for it.  F2P will allow me to stay connected to the game and not have to read about future updates and enhancements in the patch notes or in an editorial at Massively.

I imagine that the move to F2P will bring in a slew of new players who haven’t tried SWTOR yet, which will hopefully decide to stick around for a couple of months.  But, Bioware will soon run into the same problem with these new players that they did with their player base over the past six months:  they will play a character up to Level 50, see that the endgame is either RAIDing (saying FLASHPOINTing seems a little wrong) or PvP.  Many will thank Bioware for a nice six weeks, collect their parting gifts, and then move on to another game.

Let Us Earn Cartel Coins: If players can earn Cartel Coins through in game accomplishments, many players will take the opportunity to do so.  It could even be something as simple as earning 5 coins for killing 100 droids or finding all of the datacrons on a certain planet.  Many MMOs drive gameplay by putting a carrot at the end of a stick.  Earning cartel coins is another carrot that Bioware can use to keep some players around for a little while longer.

Implement a New Type of Instance: As someone who would place themselves at the upper end of the casual scale, I am a big fan of the Skirmish system in LOTRO.  These skirmishes are small instances of a battle that I can play solo or with a group of three, six, or twelve other players.  For completing the battle, I earn marks, seals, and other rewards that become the “currency” for skirmishes that I can then trade in for many different in game items that range from cosmetic to XP boosts.

If there is a particular item that I am looking for, I enter a skirmish and I’m off playing within a few seconds.  Of course, these skirmishes also allow me to earn new titles and Turbine Points to spend in the official store.  For people at level 50, it would give them something else to do and give them a chance to earn unique rewards.  For new players, it would give them another method of leveling up their character.

Customize Everything: Give players the ability to change the color of their gear.  Almost every MMO has the ability to create, buy, sell, and trade dye kits in order to customize their armor.  For many players this is practically a necessity if you are looking to give your character a unique look.

Cosmetic options should also be available for the ships.  Since these ships are player “housing” we need to be able to customize them.  Give us paintings, plants, more storage devices, droids, hologrammy thingies, a doorbell….anything.  The more customizable a world is, the longer players will spend (in both time and money) acquiring the items they need in order to get everything the way they want it.

Dual Spec Characters:  The SWTOR classes for me have always been a tad disappointing.  Even with the advanced classes, you typically are locked into playing one of the traditional MMO roles of tank, healer, or DPS.  I understand that SWTOR wants to have a balanced class system and that they wanted the story to drive this game, but most players have a few level 50 players by now and would love to be able to customize their game play experience by having a “hybrid” dual spec system.

In other MMOs, I have literally made a “Pro-Con” list of each character class before deciding on one to play.  With SWTOR, I had two that I really wanted to play.  After that I was thinking, “Well, I haven’t rolled a DPS with a gun yet, so let me try that.”  By adding dual spec, players will have to make serious, Google searching, decisions about how to spec their character.  Combat logs will be analyzed.  Spreadsheets will be created.  Flame wars will be started on the forums about which spec and which class is superior in both PVE, PVP, and making cookies.

Take Space Off of the Rails: I try as hard as I can to not compare SWTOR to SWG.  But, when SWG implemented space combat, it was a ton of fun.  Yes, there was a faction grind, but you didn’t have rails guiding you to the end of every mission.  You were free to roam, explore, and meet your mission objectives the way you wanted them to.  Maybe space without rails could be the new “skirmish system” that I mentioned earlier?

With space off of the rails, you could also incorporate a PvP component into it.  PvP was one of the things that SWTOR did a great job with out of the gate.  If they were to add a PvP element to space, people would come running back to the game in droves.

Add Player Bounties: What if you had to play SWTOR constantly looking over your shoulder?  What if you were afraid to go AFK without entering into a safe house out of fear for a Bounty Hunter appearing out of nowhere and trying to take you down?  Adding player bounties would be an incredible amount of fun.  By now, many players have accumulated a significant pile of credits and would be more than willing to part with a few to see their nemesis dead (at least for a few minutes anyway).

These are a few suggestions that I have for Bioware on a caffeine deprived Friday afternoon.  I still believe in this game, and with the right direction, SWTOR can become an incredibly fun and immerse experience.

SWTOR Tip of the Day: Hitch a Ride on a Friend’s Ship

If you are in a group, you can travel from planet to planet on your friend’s ship.  However, you cannot enter space combat with a friend.

So, if you and your friend are planning on doing some planet hopping (such as completing the daily quests on Illum or Belsavis), you don’t each have to take your own ship to change planets.

SWTOR Tip of the Day: Buy a Power Converter Module for Your Ship

If you have any interest in doing space missions at all, an essential upgrade to get for your ship is a power converter module.  It costs 30 commendations and is available for use at Level 25.  The power conversion module allows you to either switch between more firepower (and slower shield generation) or faster shield generation (and less firepower) for your ship.

This upgrade has saved my ship numerous times from destruction.  If I’m flying into a barrage of enemies, I hit number 2 on my keypad, stop firing, and watch my shield reach full strength in just a few seconds.  Once I’m fully charged, I hit number 1 and continue blasting enemy ships.

Power converter FTW!

SWTOR Tip of the Day: Know Your Bonus Space Missions

Full disclosure:  This list is not a result of my own work.  I’ve pieced it together from various sources that I’ve found on other websites as well as the official SWTOR forums.  This list is also a work in progress and may not be complete.

Jabiim Escort/Fondor Escort
Main: Protect the Shuttle – 330 credits
Bonus 1: Destroy Fighters (25) – 120 credits
Bonus 2: Destroy Frigate Turrets (20) – 847 credits (lvl 30 min)
Bonus 3: Destroy the Capital Ship Bridge – 2538 credits – Daily Bonus

Saleucami Fleet Action/Javaal Fleet Action
Main: Destroy Ace and Red Talon Fighters – 330 credits
Bonus 1: Destroy Fighters and Frigate Turrets (50) – 198 credits
Bonus 2: Destroy Frigate Shield Generators (8) – 847 credits (lvl 30 min)
Bonus 3: Destroy the Capital Ship Bridge – 2538 credits – Daily Bonus

Cartel Listening Station/Balosar Outpost
Main: Destroy the various targets on the station – 330 credits
Bonus 1: Destroy Fighters (60) – 198 credits
Bonus 2: Destroy Frigate Turrets (20) and Defense Satellites (4) – 847 credits (lvl 30 min)
Bonus 3: Destroy the communications spike on the bottom of the station – 2538 credits – Daily Bonus

Nez Peron Sweep/Archenar Interception
Main: Destroy Fighters (60) – 645 credits
Bonus 1: Destroy Capital Ship Turrets (12) – 198 credits
Bonus 2: Destroy Fighters (100) – 1158 credits – (lvl 34 min)
Bonus 3: Destroy Capital Ship Bridge – 2538 credits – Daily Bonus

Serapin Assault/Makem Te Assault
Main: Destroy the capital ship’s shield generators and turrets – 645 credits
Bonus 1: Destroy Enemy Fighters and Frigate Turrets (75) – 386 credits
Bonus 2: Destroy Escort Shield Generators (5) and Engines (6) – 1158 credits (lvl 34 min)
Bonus 3: Destroy the Capital Ship Bridge – 2538 credits – Daily Bonus

Ezran Outpost/
Main: Destroy the various targets on the station – 1413 credits
Bonus 1: Destroy Fighters (60) – 847 credits
Bonus 2: Destroy Frigate Turrets (20) and Defense Satellites (4) – 1526 credits – (Lvl 38 min)
Bonus 3: Destroy the communications spike on the bottom of the station – 2538 credits – Daily Bonus

Taspan Ambush/
Main: Escort the Shuttle – 1413 credits
Bonus 1: Destroy fighters (60) – 386 credits
Bonus 2: Destroy Frigate Turrets (40) – 1526 credits – (lvl 38 min)
Bonus 3: Destroy the Capital Ship Bridge – 2538 credits – Daily Bonus

Mugaar Ice Field/Kovor Ice Field
Main: Destroy Ace and Red Talon Fighters – 2227 credits
Bonus 1: Destroy Enemy Fighters and Frigate Turrets (65) – 712 credits
Bonus 2: Destroy Frigate Shield Generators (10) – 1837 credits – (lvl 40?? min)

Skaross Fortification/Pakuuni Defense
Main: Destroy Bombers – 2227 credits
Bonus 1: Destroy Frigate Shield Generators (4) – 1335 credits
Bonus 2: Destroy Fighters (30) – 1837 credits – (lvl 40?? min)
Bonus 3: Destroy the Capital Ship Bridge – 2538 credits – Daily Bonus

Polith Minefield/Hydian Way Blockade
Main: Destroy Mine Layer Engines (2), Mine Layer Bays (1), and Mines (150) – 5196 credits
Bonus 1: Destroy Tender Engines (4) – 1950 credits
Bonus 2: Destroy Heavy Fighters (4) – 2167 credits (lvl 44 min)

Sullust Interception/Drexel Sweep
Main: Destroy Fighters (60) – 5196 credits
Bonus 1: Destroy Capital Ship Turrets (12) – 386 credits
Bonus 2: Destroy the Capital Ship Bridge – 2538 credits – Daily Bonus (discovered by Temptis)

Aeten Defense/Kalee Fortification
Main: Destroy Ace Bombers (50) -
Bonus 1: destroy fighters (30) – 2411 credits
Bonus 2: destroy frigate shield generators (4) – 2511 credits

Clouds of Vondoru/Zosha Advance
Main: destroy capital ship shields
Bonus 1: destroy fighters and turrets (75) – 1526 credits
Bonus 2: destroy the capital ship’s bridge – 0 credits?? – Daily (possibly bugged) Bonus

Ascendancy Barrier/The Impossible Sector
Main: destroy mines, destroy mine layer
Bonus 1: destroy heavy fighters (4) – 2943 credits
Bonus 2: destroy fighter tender engines (4) – 2943 credits.

SWTOR Tip of the Day: Stop Firing in Space Combat to Regenerate Your Shield

When in space combat, the only way to recharge your shield is to stop firing.  So, you may not want to start firing on enemy ships that are too far out in the distance in order to give your shield a few more precious seconds to recharge.

SWTOR Tip of the Day: Space Missions Are a Good Way to Earn Credits

Try to do a few space missions now and then in order to make some fast credits.  This especially comes in handy for anyone dabbling in the armor or weapon crafting professions as they look for a way to supplement the large amounts of credits they are sinking into their respective professions.

Space missions only take a few minutes to complete and can yield a good amount of credits for the time invested.  Each space mission only takes a few minutes to complete and according to some of the stats I’ve seen generates on average about 100 credits per minute, plus XP, plus commendation rewards.  In addition to the quick amount of credits and XP you gain, it is a nice break from leveling up from questing on the ground.

Bonus Tip:  It is recommended that you buy a few upgrades for your ship such as extra missiles and better armor in order to have success with the space missions.  In the beginning, don’t overspend on the upgrades.  Just get decently priced Tier 1 upgrades from an NPC ship vendor or scour the GTN for a good deal.

Space Combat Preview

MMORPG.com has a post on space combat in SWTOR.  From what little we’ve seen of space combat, it appears to be fairly underwhelming compared to the rest of the game.  That is confirmed by this article as well:

“All things considered, space combat is a fun, but shallow experience. It basically amounts to nothing more than a minigame, and for a Star Wars game, this is a bit of a disappointment.”

I am hoping that Bioware further develops space combat and transforms it into a fully functional and immerse experience within the game just like space combat in Star Wars Galaxies.  Right now, there are other irons in the fire at Bioware but I’m hoping these features get expanded sometime in late 2012.

SyndCon Update: Mod System, Social Point System, Space, and Companions

MMORPG’s Carolyn Koh conducted an interview with various BioWare devs at Syndcon and they touch on various topics:

 

Mod System

“Mods will be their own class of items. On the one hand, there’s the diversity of looks so achievement is visible, on the other, the mod system will allow players who wish to, adhere to an iconic look from level one to 50. Yes, you can totally look like Obiwan Kenobi, with the humble un-dyed linen garb and brown wool cloak look. Crafting will also allow players to change the color of their blaster blasts and light sabers.”

“A player can have up to five companions that they can earn, and they can be customized in their looks with various kits that can be applied.  Their names can’t be changed but their facial features can also be changed. This is so there won’t be hundreds of identical companion characters running around at the same time, and to provide a little more immersion.”

Sounds awesome.  Bioware games are famous for being highly customizable.  It sounds like you will be able to customize everything from your gear to your companion and everything in between.  I’m also glad that one of the devs mentioned the immersion factor.

The Social Point System

“The social point system for participation in multiplayer dialogue and group activities such as quests and flash points is also getting another look right now, with more social / role-play items being put in for purchase, such as cosmetic clothing, for example, wedding dresses, and also more group based items. This system encourages grouping and provides players with yet another method of attaining equipment.”

Many people have been down on the many solo mmo elements of SWTOR.  It is good to see that BioWare has heard the complaints and are implementing a system to reward those who take the time to assemble a group, work together, and complete group oriented quests.  Grouping questing is difficult, since there is so much coordination that must take place.  I’m glad that BioWare appears to want to reward players for taking on this challenge.

Space

“The space game is a real-time tactical shooter and the team is working on better integration into the world story as well as making it more complex yet intuitive. It’s not a part of the game that’s equivalent in scope to the planet based game and will remain that way at launch, in short, it is a mini-game.”

I don’t know how many people are going to dive into the mini games, unless they are either really fun or offer some unique rewards.  More then likely, everyone is going to be too busy leveling their character and progressing with their personal story.  I wonder what other mini games will find their way into SWTOR?  Pazaak?

Companions

“The Companion system is all that one can expect from BioWare games but different in that TOR is an MMO.  You can’t load up a previous save, nor can you easily reverse a decision made.  However, companion affection is not as important to character progression as the Lightside / Darkside point system. “You see,” Rich smiled, “just like in real life, you can buy gifts to make up for something you did that they didn’t like.”

The companion system has always intrigued me.  This is an interesting tidbit of information regarding companions.  They won’t be your BFF, but you have a chance for redemption if you make one of them mad at you.

The article goes on to say that there will be a “big reveal” about companions at PAX Prime in a couple of weeks.  Stay tuned!