May 25, 2013

5 Things SWTOR Got Right

I apologize to the seven people (Seven!  We’ve been growing our readership!) who regularly read this blog, but I haven’t written a review of SWTOR yet for three main reasons:

  1. No one cares that much.
  2. So many reviews have come out already about SWTOR’s launch.
  3. A lack of motivation.

But, I have felt that as an owner of a SWTOR fansite, I have a obligation to give a review of the game or at least my two credits worth.  If I don’t people ThatINevermMetOnTheInternetMightThinkI’mLameAndRuinMySelfEsteemForTheRestOfMyLife.  Plus, I wouldn’t have much credibility as a “blogger” if I didn’t have a review of the game on my blog about the game.

Instead of writing a review, I decided that I would write two articles.  The first one will be a list of the top things that I think Bioware did an excellent job with.  I’m hoping that by not turning out the standard canned review, people will notice that I’m “creative” and am willing to “go against the grain” and not concede to typical standards.  Other men will want to be like me.  Children will look up to me.

So without further ado, I proudly present this self serving article where I describe the five things that SWTOR got right about the game:

The Story

I won’t spend a whole lot of time on this point (see #2 above) since so much has been made about the quality of the SWTOR class stories.  I must also stand up and applaud the writing team at Bioware for their ingenuity at crafting the various story lines.  I’ve enjoyed the Jedi Consular story up to level 35 so far, and have dabbled a bit in the Jedi Knight story.  Both have been awesome.

The Companions

Many worried that companions would ruin SWTOR as a MMO and turn it into a PvE only game.  When the game was launched, most everyone quickly realized this was not the case.  The combat has been adjusted accordingly (ever try to fight a mob without your companion?) and more difficult challenges in the form of Herorics and Flashpoints exist for those who want to group with real players.

I love the witty banter and comments from my companions as well as how their presence affects my dialogue choices.  I must confess that SWTOR is the first MMO where I’ve read every line of dialogue and every quest description our of fear of missing something important or doing something that will send my companion back to my ship, stomping their feet and locking themselves in their quarters until I apologize or at least lure them out with a Twinkee.

The Scenery

SWTOR has some of the best landscapes that I have ever seen in a game.  The immediate foreground landscapes aren’t anything special, but the ones in the distance are marvelous.  If you get a chance, climb to the top of a mountain, or look off into the distance and admire the sun (or suns) rising up above the horizon.  Star Wars has always been known for its diverse and exotic planet locations and Bioware did a great job of capturing that, from the bright lights of a big city like Coruscant to the desolate sand dunes of Tatooine, this game feels like Star Wars and the art team deserves major Kudos for making this happen.

The Little Things

Bioware did away with a lot of the little things that have annoyed me in past MMOs:

  •  Inventory full?  Send your companions off to sell your trash.
  • Area Loot enables you to pick up all of your drops all at once.
  • You can craft with resources in your bank.
  • YOU CAN SEND COMPANIONS TO CRAFT FOR YOU.  I don’t have to spend countless hours over a workbench trying to create an Epic Robe of Awesomeness.  My companions can do that for me while I’m out blowing stuff up.
  • You can complete crafting missions OFFLINE.

All of these little annoyances with other MMOs aren’t an issue here and it has been wonderful.

Security

Having the security authenticator available at launch and smartphone apps available soon after have been awesome.  With a secure account, I won’t have to worry about anyone stealing my password and emptying out my cargo hold.  I don’t even have to think twice about playing SWOTR over an open WiFi connection.  If someone steals my key code, who cares?  I will have to use a different one the next time I want to log in.

I’ve also been pleasantly surprised to see almost no credit farming spam in the game.  I believe that I’ve had a credit farmer whisper me once in game about buying credits from a site somewhere.  In other MMOs I’ve played, you couldn’t escape the farmers.

Bioware has shown that they are serious about their customer’s security and play experience.  They get the highest marks for security out of any MMO on the market.  It’s kind of sad to think that my favorite video game is more secure than my bank though.

Conclusion

I won’t bother assigning a random score, number of stars, or even lightsabers to this game.  I would encourage everyone to pick it up and try it for a month.  If you’re having fun, keep on playing.  When you stop having fun, stop.  But definitely, spend some time in the SWTOR universe.

 

 

Why I’m Excited for SWTOR

This post is in response to this article (mmorpg.com) written by Isabelle Parsley.  Ms. Parsley states that she isn’t terribly excited about The Old Republic and proceeds to list her arguments as to why.  Here is my rebuttal to each of her points:

The Price Tag.  At first, she criticises the price of the game stating that “These days I’m just not willing to part with my cash – especially not as much cash as was being demanded for the various pre-order/CE options – without having some feeling that I’m going to spend more than a few weeks in a game.”  Later on in the article, she concedes that “In overall terms the pre-order prices really aren’t that high.”

You can argue that the price for the CE was a little high, but the price for the standard and enhanced editions were not out of the norm for an MMO.  $60 seems to be the new price point for any quality video game, whether it is an MMO or not.  Starcraft II, Mass Effect 3, The Elder Scrolls V, are just a few examples of games that will cost $60 when they are released.

It seems that Ms. Parsley has already made up her mind that she isn’t going to enjoy SWTOR, so she doesn’t want to spend any money to purchase the game.  That’s human nature.  I don’t like to play tennis, so I’m not going to spend any money on tennis equipment, nor will I allocate any of my free time to playing tennis.

The Hype.  Like death and taxes, video game hype is a guarantee in life.  Any game company worth its salt is going to spit out a decent amount of hype in an attempt to get everyone and anyone they can interested in their upcoming creation.  It’s basic Marketing 101:  create a need for your product by advertising.

I will admit that I am a little burnt out on the hype for this game, mainly because we’ve been hearing about this game for years now.  There is a limit of how much hype you can take before you begin to yawn and say, “Oh look.  More hype.  When is this game coming out again?”

The Comparison to Star Wars Galaxies.  Seriously?  This argument sounds like it is coming from another jaded SWG fan reminiscing about the pre-NGE days.  I played SWG for two years and I had a blast.  I enjoyed both pre and post NGE (pre-NGE was better though) and had a great time.  Yes, I wish pre-NGE still existed and that the game wasn’t shutting down, and that so many people hadn’t left.  But, I’ve accepted reality and moved on.

“I’m not sure I won’t constantly be wishing SWTOR could be more like SWG.”  I won’t.  I will be evaluating SWTOR for what it is and what it brings to me as a player.  It is it’s own animal, not the red headed step-child of an eight year MMO.  When I stop having fun in SWTOR, is when I cancel my subscription and move on to something else.

I realise that Ms. Parsley was trying to be controversial in her article by not blindly embracing SWTOR and proclaiming it to be the next greatest MMO or a “WoW Killer.”  However, her arguments weren’t very persuasive.  You’ve got to have better arguments than “it costs too much,” “it’s over hyped,” and “it’s not SWG,” to convince anyone that this game isn’t worth getting excited about.

I’m looking forward to SWTOR to see how BioWare incorporates their wonderful RPG elements into an MMO.  As they’ve stated, story is going to be the primary driver and BioWare has had great story lines in all of the games so far.  As with most things in my life, I’m trying to not have any expectations.  Going into anything new (a new job, relationship, a MMO) without any expectations means that you can be more objective and not disappointed as easily.

For example, if you expect SWTOR to have a deep crafting experience like SWG, and it turns out that crafting is rather simplistic and not very challenging, you will most likely be disappointed that your expectation wasn’t met, vent your frustration on the official forums, and quit the game.  If you don’t have an expectation about crafting at all, start crafting a few items with an open mind, and learn the intricacies of how this game implements crafting, you may end up liking the system and pursue crafting to its highest level.

SWTOR will be sure to do a few things differently than the other MMOs on the market, but they will do a lot of similar things as well.  Try to keep an open mind as you level your character and explore this wonderful new universe that has been created for us.  Evaluate how much fun you are having.  If it’s worth your $15 a month, keep on playing.  If not, can I have your stuff?