June 19, 2013

How to Improve SWTOR

The SWTOR Community Manager says that Bioware is listening to us, searching the vastness that is the internet for “thoughts, comments, questions, and general feedback.”  So, without further ado, here are mine:

F2P:  Is a good thing.  I like the fact that I can log into the game without having to pay a monthly subscription in order to do so.  I can check on my character, craft a few items, check the GTN, or even work on my storyline quest.  If new content comes out, I can decide if it is worth paying for it.  F2P will allow me to stay connected to the game and not have to read about future updates and enhancements in the patch notes or in an editorial at Massively.

I imagine that the move to F2P will bring in a slew of new players who haven’t tried SWTOR yet, which will hopefully decide to stick around for a couple of months.  But, Bioware will soon run into the same problem with these new players that they did with their player base over the past six months:  they will play a character up to Level 50, see that the endgame is either RAIDing (saying FLASHPOINTing seems a little wrong) or PvP.  Many will thank Bioware for a nice six weeks, collect their parting gifts, and then move on to another game.

Let Us Earn Cartel Coins: If players can earn Cartel Coins through in game accomplishments, many players will take the opportunity to do so.  It could even be something as simple as earning 5 coins for killing 100 droids or finding all of the datacrons on a certain planet.  Many MMOs drive gameplay by putting a carrot at the end of a stick.  Earning cartel coins is another carrot that Bioware can use to keep some players around for a little while longer.

Implement a New Type of Instance: As someone who would place themselves at the upper end of the casual scale, I am a big fan of the Skirmish system in LOTRO.  These skirmishes are small instances of a battle that I can play solo or with a group of three, six, or twelve other players.  For completing the battle, I earn marks, seals, and other rewards that become the “currency” for skirmishes that I can then trade in for many different in game items that range from cosmetic to XP boosts.

If there is a particular item that I am looking for, I enter a skirmish and I’m off playing within a few seconds.  Of course, these skirmishes also allow me to earn new titles and Turbine Points to spend in the official store.  For people at level 50, it would give them something else to do and give them a chance to earn unique rewards.  For new players, it would give them another method of leveling up their character.

Customize Everything: Give players the ability to change the color of their gear.  Almost every MMO has the ability to create, buy, sell, and trade dye kits in order to customize their armor.  For many players this is practically a necessity if you are looking to give your character a unique look.

Cosmetic options should also be available for the ships.  Since these ships are player “housing” we need to be able to customize them.  Give us paintings, plants, more storage devices, droids, hologrammy thingies, a doorbell….anything.  The more customizable a world is, the longer players will spend (in both time and money) acquiring the items they need in order to get everything the way they want it.

Dual Spec Characters:  The SWTOR classes for me have always been a tad disappointing.  Even with the advanced classes, you typically are locked into playing one of the traditional MMO roles of tank, healer, or DPS.  I understand that SWTOR wants to have a balanced class system and that they wanted the story to drive this game, but most players have a few level 50 players by now and would love to be able to customize their game play experience by having a “hybrid” dual spec system.

In other MMOs, I have literally made a “Pro-Con” list of each character class before deciding on one to play.  With SWTOR, I had two that I really wanted to play.  After that I was thinking, “Well, I haven’t rolled a DPS with a gun yet, so let me try that.”  By adding dual spec, players will have to make serious, Google searching, decisions about how to spec their character.  Combat logs will be analyzed.  Spreadsheets will be created.  Flame wars will be started on the forums about which spec and which class is superior in both PVE, PVP, and making cookies.

Take Space Off of the Rails: I try as hard as I can to not compare SWTOR to SWG.  But, when SWG implemented space combat, it was a ton of fun.  Yes, there was a faction grind, but you didn’t have rails guiding you to the end of every mission.  You were free to roam, explore, and meet your mission objectives the way you wanted them to.  Maybe space without rails could be the new “skirmish system” that I mentioned earlier?

With space off of the rails, you could also incorporate a PvP component into it.  PvP was one of the things that SWTOR did a great job with out of the gate.  If they were to add a PvP element to space, people would come running back to the game in droves.

Add Player Bounties: What if you had to play SWTOR constantly looking over your shoulder?  What if you were afraid to go AFK without entering into a safe house out of fear for a Bounty Hunter appearing out of nowhere and trying to take you down?  Adding player bounties would be an incredible amount of fun.  By now, many players have accumulated a significant pile of credits and would be more than willing to part with a few to see their nemesis dead (at least for a few minutes anyway).

These are a few suggestions that I have for Bioware on a caffeine deprived Friday afternoon.  I still believe in this game, and with the right direction, SWTOR can become an incredibly fun and immerse experience.

SWTOR Legendary Weapons

According to Darth Hater, legendary weapons were mentioned at the Bioware panel at Comic Con this year.  I wonder if this is going to be a reward for a Flashpoint or Operation?  Will these be available as a quest for each class that you can accomplish solo?  Hopefully more details will come out soon.

SWTOR Tip of the Day: You can Augment Relics

Patch 1.3 gave players the ability to augment everything….including relics.  When you are out and about buying augment kits for your armor and weapons, don’t forget to pick up a few more for your relics.

SWTOR Tip of the Day: How to Transfer Bound Mods to Your Alt

Have a nice mod that you aren’t really using anymore, but would like to use on your alt?

Extract the armoring/mod and place it in any sort of armor that is bound to legacy. You can then mail that legacy piece to another one of your toons and extract the piece.

It’s expensive (since you’re extracting the same piece twice), but if you have the money you can gear your alts up to par that much quicker. Really handy for those spare rakata trade-in’s you might have sitting in your bank, or the pre-set black hole pieces that drop from the pilgrim or Denova.

SWTOR Tip of the Day: Start Saving Your Underworld Trading Missions

As confirmed by Bioware, there will be 75 new orange schematics in Patch 1.3.  So far, the only known way of obtaining orange gear schematics is through Underworld Trading.  So, if you have a slicer (or three) as an alt, start saving any of the underworld trading missions that they get until 1.3 is live.

Profiteering: The New Crew Skill

If you are playing an alt, and can’t decide which crew skill combination to take, may I suggest that you take the “Profiteering” crew skills:

  • Slicing
  • Underworld Trading
  • Treasure Hunting

While you won’t be able to make anything with this combination of crew skills, you should be able to sell the items that these crew skills generate for a significant amount of credits.

Slicing of course yields augments which sell for a moderate sum of credits, but they also give mission rewards that can sell for anywhere between 10,000 and 50,000 credits (your server may vary).

Underworld Trading resources are in high demand since this resource is required by three different crafting professions.  Even on my relatively low populated server, Mandalorian Iron is still selling for 10,000 credits a piece.  You will also get the occasional orange schematic.  The common ones don’t sell very well, but there are a few schematics that are rare that will sell for a pretty credit.

Treasure Hunting also yields resources that are high in demand.  Players love their colored crystals, and as a result, artificers are always in need of resources for these crystals.  These missions also have a chance to yield orange gear, which may sell for a few thousand credits.

If you are at the point where you would like to focus on making credits as opposed to crafting gear to help out your character or guild, you should focus on these three crew skills, and watch the profits build up.

Little Things to do Once You Hit Level 50

Over the weekend, I hit 50 on my second character, a Sith Assassin.  While looking over a few of the many guides out there for “Things to do Once You Reach Level 50,” I noticed there were a few small things missing.  Since I just dinged a fresh level 50, it gave me a chance to check these things off of my list:

  • Craft/Purchase an Augmented Orange Weapon.  Artificers can craft a customized orange lightsaber with an augment slot that is usable by level 50 characters.  Having one of these at your side along with a level 49 augment would be a wise investment.
  • Purchase your 110% Speeder.  Yeah!  You can now zoom through the galaxy at 120% speed!  Hit up the speeder vendor or the GTN and find a speeder to your liking.
  • Buy your Level 50 Schematics.  Each crafting crew skill has schematics for level 50 items.  Visit your trainer to learn the schematics that would greatly benefit your character.
  • But Your Recruit Gear.  If you are going to PvP at level 50, you must wear gear with the Expertise stat if you are going to survive.  Visit the PvP Recruit Armor vendor to buy your initial set of PvP gear.
  • Finish Your Class Quest.  This is one of the most compelling features of SWTOR:  the class quest.  Don’t you want to see how your story ends?  Get your freshly geared 50 self to Corellia and get it done!
  • Finish Your Dark/Light Alignment.  If you hit 50 and haven’t hit Level V of your alignment of choice, you can go back to other planets to find quests that give an alignment choice at completion.  You can also run low level Flashpoints in Normal Mode for the alignment choices.

SWTOR Tip of the Day: Know Your Matrix Cube Combinations

Level 15 cubes
Matrix Cube M2-W1:8 Endurance, 18 Willpower

  • Red, Green, Yellow

Matrix Cube M2-W2:15 Aim, 10 Endurance

  • Red, Blue, Green

Matrix Cube M2-W3:18 Strength, 8 Endurance

  • Red, Blue, Yellow

Matrix Cube M2-W0:11 Strength, 14 Endurance

  • Blue, Yellow, Green

Level 24 cubes
Matrix Cube M3-O1:19 Strength, 24 Endurance

  • Red, Yellow, Yellow

Matrix Cube M3-L1:28 Cunning, 14 Endurance

  • Green, Yellow, Yellow

Matrix Cube M3-J1:19 Aim, 24 Endurance

  • Blue, Yellow, Yellow

Matrix Cube M3-A2:28 Aim, 14 Endurance

  • Green, Blue, Blue

Matrix Cube M3-J2:19 Strength, 24 Endurance

  • Yellow, Blue, Blue

Matrix Cube M3-V2:24 Endurance, 19 Willpower

  • Red, Blue, Blue

Level 32 cubes
Matrix Cube M4-L0:29 Strength, 33 Endurance

  • Yellow, Green, Green

Matrix Cube M4-B1:39 Cunning, 23 Endurance

  • Red, Green, Green

Matrix Cube M4-A1:29 Aim, 33 Endurance

  • Blue, Green, Green

Matrix Cube M4-B2:39 Aim, 23 Endurance

  • Green, Red, Red

Matrix Cube M4-O2:29 Strength, 33 Endurance

  • Yellow, Red, Red

Matrix Cube M4-V1:33 Endurance, 29 Willpower

  • Blue, Red, Red

Level 50 cubes

Force Users
Matrix Cube M7-Y3:52 Strength, 60 Endurance, 18 Defense Rating

  • Yellow, Yellow, Yellow

Matrix Cube M7-R3:50 Endurance, 58 Willpower, 24 Critical Rating

  • Red, Red, Red

Matrix Cube M7-B3:58 Aim, 50 Endurance, 24 Critical Rating

  • Blue, Blue, Blue

Matrix Cube M7-G0:58 Strength, 50 Endurance, 24 Critical Rating

  • Green, Green, Green

Tech Users
Matrix Cube M7-Y3:52 Aim, 60 Endurance, 18 Defense Rating

  • Yellow, Yellow, Yellow

Matrix Cube M7-R3:72 Cunning, 48 Endurance, 7 Critical Rating

  • Red, Red, Red

Matrix Cube M7-B3:58 Aim, 50 Endurance, 24 Critical Rating

  • Blue, Blue, Blue

Matrix Cube M7-G0:58 Strength, 50 Endurance, 24 Critical Rating

  • Green, Green, Green

SWTOR Tip of the Day: Know Your Endgame Color Crystals

Dulfy has done it once again.  She has compiled a listing of all engame color crystals and how to obtain them.  If you haven’t visited Dulfy’s site yet, I highly recommend that you take the time and look at her SWTOR articles.  They are all very well done and very informative.

If I wasn’t working a real job, had a lawn to mow, kids to feed, were much less lazy and much more motivated, I would generate informative posts that were at least half as good.  Keep up the good work Dulfy!

SWTOR Tip of the Day: Spend Your Warzone Commendations on Gear

Wondering what to spend your warzone commendations on between levels 20 and 40?  A quick survey of the PVP items vendor on the fleet doesn’t give much outside of a few stims and lock boxes.

I found that you should spend your commendations on gear, if not for you, then for your companions.  Don’t be afraid to take a chance on a couple of lock boxes too, but you will get the most bang for your buck by buying gear, until you qualify for the next PVP set.