May 25, 2013

How to Improve SWTOR

The SWTOR Community Manager says that Bioware is listening to us, searching the vastness that is the internet for “thoughts, comments, questions, and general feedback.”  So, without further ado, here are mine:

F2P:  Is a good thing.  I like the fact that I can log into the game without having to pay a monthly subscription in order to do so.  I can check on my character, craft a few items, check the GTN, or even work on my storyline quest.  If new content comes out, I can decide if it is worth paying for it.  F2P will allow me to stay connected to the game and not have to read about future updates and enhancements in the patch notes or in an editorial at Massively.

I imagine that the move to F2P will bring in a slew of new players who haven’t tried SWTOR yet, which will hopefully decide to stick around for a couple of months.  But, Bioware will soon run into the same problem with these new players that they did with their player base over the past six months:  they will play a character up to Level 50, see that the endgame is either RAIDing (saying FLASHPOINTing seems a little wrong) or PvP.  Many will thank Bioware for a nice six weeks, collect their parting gifts, and then move on to another game.

Let Us Earn Cartel Coins: If players can earn Cartel Coins through in game accomplishments, many players will take the opportunity to do so.  It could even be something as simple as earning 5 coins for killing 100 droids or finding all of the datacrons on a certain planet.  Many MMOs drive gameplay by putting a carrot at the end of a stick.  Earning cartel coins is another carrot that Bioware can use to keep some players around for a little while longer.

Implement a New Type of Instance: As someone who would place themselves at the upper end of the casual scale, I am a big fan of the Skirmish system in LOTRO.  These skirmishes are small instances of a battle that I can play solo or with a group of three, six, or twelve other players.  For completing the battle, I earn marks, seals, and other rewards that become the “currency” for skirmishes that I can then trade in for many different in game items that range from cosmetic to XP boosts.

If there is a particular item that I am looking for, I enter a skirmish and I’m off playing within a few seconds.  Of course, these skirmishes also allow me to earn new titles and Turbine Points to spend in the official store.  For people at level 50, it would give them something else to do and give them a chance to earn unique rewards.  For new players, it would give them another method of leveling up their character.

Customize Everything: Give players the ability to change the color of their gear.  Almost every MMO has the ability to create, buy, sell, and trade dye kits in order to customize their armor.  For many players this is practically a necessity if you are looking to give your character a unique look.

Cosmetic options should also be available for the ships.  Since these ships are player “housing” we need to be able to customize them.  Give us paintings, plants, more storage devices, droids, hologrammy thingies, a doorbell….anything.  The more customizable a world is, the longer players will spend (in both time and money) acquiring the items they need in order to get everything the way they want it.

Dual Spec Characters:  The SWTOR classes for me have always been a tad disappointing.  Even with the advanced classes, you typically are locked into playing one of the traditional MMO roles of tank, healer, or DPS.  I understand that SWTOR wants to have a balanced class system and that they wanted the story to drive this game, but most players have a few level 50 players by now and would love to be able to customize their game play experience by having a “hybrid” dual spec system.

In other MMOs, I have literally made a “Pro-Con” list of each character class before deciding on one to play.  With SWTOR, I had two that I really wanted to play.  After that I was thinking, “Well, I haven’t rolled a DPS with a gun yet, so let me try that.”  By adding dual spec, players will have to make serious, Google searching, decisions about how to spec their character.  Combat logs will be analyzed.  Spreadsheets will be created.  Flame wars will be started on the forums about which spec and which class is superior in both PVE, PVP, and making cookies.

Take Space Off of the Rails: I try as hard as I can to not compare SWTOR to SWG.  But, when SWG implemented space combat, it was a ton of fun.  Yes, there was a faction grind, but you didn’t have rails guiding you to the end of every mission.  You were free to roam, explore, and meet your mission objectives the way you wanted them to.  Maybe space without rails could be the new “skirmish system” that I mentioned earlier?

With space off of the rails, you could also incorporate a PvP component into it.  PvP was one of the things that SWTOR did a great job with out of the gate.  If they were to add a PvP element to space, people would come running back to the game in droves.

Add Player Bounties: What if you had to play SWTOR constantly looking over your shoulder?  What if you were afraid to go AFK without entering into a safe house out of fear for a Bounty Hunter appearing out of nowhere and trying to take you down?  Adding player bounties would be an incredible amount of fun.  By now, many players have accumulated a significant pile of credits and would be more than willing to part with a few to see their nemesis dead (at least for a few minutes anyway).

These are a few suggestions that I have for Bioware on a caffeine deprived Friday afternoon.  I still believe in this game, and with the right direction, SWTOR can become an incredibly fun and immerse experience.

Keeping A Good Pace

How to you gauge when to leave a planet?  If you are interested in just completing your class quest, I have found that you can easily take these quests on one level behind the level indicated in the mission log.  For example, if your class quest is designed for level 25, you can easily finish it when you are level 24.  You may be able to complete the quest two levels behind, depending on how tough the boss is or how good your gear is.

The class quest is the metric that I use for moving onto a higher level area or different planet.  If I am on par with my next class quest level, I tend to skip other quests in the area.  Now that I am on my third character, I want to finish the story as soon as I can.  I took this approach with my last character since I was mainly interested in PvP.  While I did hit 50 faster than my first character, I didn’t have as many companions maxed out on affection, nor did I have a high dark side alignment rating.

If you just want to check out the class story for a character, use the class quest level in the mission log as a guide on when to move on.  If you want to increase other areas of your character, such as DS/LS alignment, codex entries, or companion affection, take on as many side quests as you feel comfortable doing.

 

SWTOR Update 1.3 Primer

Darth Hater has a nice primer on update 1.3.  He talks about what is included and what is not included (as of yet).

SWTOR Tip of the Day: Server Transfers are Coming This Summer

In the latest Q&A session with the community, Bioware has stated that a character transfer service is coming soon.  There is no definite ETA, but the moving target is sometime this summer:

“We will be rolling out our Character Transfer Service in early summer,” said Dallas Dickinson, senior producer of live services. “First we’ll have some targeted free transfers from/to specific servers, but that will be followed with a broader system where you can either take advantage of free promotional transfers to specific servers or paid transfers to the server of your choice. We know everyone has more questions about character transfer, and we’ll reveal more details closer to the launch date.”

SWTOR Tip of the Day: Understand Need vs Greed

New players to SWTOR (or any MMO for that matter) may not fully understand the difference in “Need” vs “Greed” when it comes to looting a unique item in a group.  It’s important to fully understand this system, in order to keep the members of your group happy.  Many people instantly try to take every piece of loot that they can.  While there is nothing wrong with that, at times it is better to try to let others have a piece of gear that you have no use for (outside of trying to sell for some credits).  You would be surprised at how quickly a group member can turn on you for rolling on their “Epic Blaster of Awesomeness” when you are  playing a Jedi.

Here is how the group loot system works (taken straight from the game manual):

When the group picks up a unique item, by default, all members have the opportunity to roll for the item. When an item is put up for a roll, a window appears displaying the item. A green meter counts down how much time you have to roll for the item. Select NEED or GREED to roll for the item, and a random number is generated for every group member. The player with the highest number is awarded the item. If you want a good chance at securing the item, select NEED. Otherwise, choose GREED if you want to give the other members a better chance at obtaining the item.

So, if you really NEED the item, click Need.  If you would like a chance to win the item, but absolutely don’t have to have it, select Greed.  There is also a third choice not listed in the game manual.  If you don’t want to roll against the item at all, you can close the roll box.  That way, you will be assured that you will not have a chance of winning the roll on the item.

SWTOR Tip of the Day: Jumping Is Slower

An old trick in MMOs is to constantly jump instead of walking/running in order to reach your destination faster.  A guild mate and I tested this in SWTOR, and jumping is actually slower than running.

So, if you see another character jumping up and down like they are wearing a pair of Wile E. Coyote inspired ACME spring shoes, send them a whisper and tell them that they are actually doing more harm than good.

3 Tips for Leveling Faster

Can’t wait to get to 50?  Would you rather gulp down SWTOR rather than sip and savor the journey?  Here are 3 tips proven to help you level your SWTOR character faster:

Quest with a Friend.  Yes, companions are great but questing with another live player is awesome.  Having another person with you enables you to take out enemies much faster and as a result, complete quests at a rapid rate.  On my server, there were players who hit Level 50 within a week of the SWTOR launch (the early access launch).  How did they do it?  A lot of Red Bull and group questing.

Complete All Daily Missions.  Do all of your daily missions….ummm….daily.  Daily missions such as Heroric Quests and Space Missions give you great XP.  The XP from these missions is greater than the amount given from “regular” questing.  But most notably, they are repeatable which allows you to accumulate a higher rate of XP more often.

PvP.  Much has been said about the current state of PvP in SWTOR.  Regardless of your opinion on the matter, PvP gives you a lot of XP.  You don’t even have to be a great PvP player to reap the benefits of the copious amount XP.  Participants get a great deal just by engaging in a warzone.  If you happen to get MVP status on your PvP match, then your XP total will go through the roof.

Compared to PvE questing, the amount of XP you earn in PvP is far greater.  I’m not a big PvP fan, but the few times that I’ve tried it, I got a good deal of XP in a relatively short amount of time.  If you are stuck in a PvE rut, PvP is a good way of breaking up the monotony and making some singnificant progress on your way to Level 50.

SWTOR Character Stuck In Slow Motion? Try This

I had something weird happen to my character today.  I logged in this morning to find that he was moving in slow motion.  I wasn’t experiencing lag.  All of my character actions were just running extremely slow.  I even asked in chat if anyone else was experiencing the same thing.  It turns out that I was the only one.

I logged into one of my alts and the same thing was happening.  I even quit the game, logged back in, and still the same thing.  It was like my Jedi was running through water.

The fix was to update my video drivers (I’m running a NVIDIA GeForce GT 550M).  It turns out that the latest driver update came out today (to “optimize” my system for Mass Effect 3….download the Demo now!)  After I installed the drivers and rebooted my system, everything in SWTOR was running perfectly fine.

I haven’t found the cause of the issue.  There was some talk on the official forums about the game client causing a memory leak, but I don’t think that is it.  The game played fine for me the day before and then all of a sudden it was like every character was hit with a massive wave of “Force Slow.”

It was probably time to update my drivers anyway.  Hopefully you won’t run into this issue, but if you every do, the fix is really simple.

SWTOR Tip of the Day: Use Right Click to Fire Your Slot 1 Ability

When targeting an opponent, it you use right click, it will use whatever ability you have assigned in Slot 1.  So, if you typically start combat with a certain ability (I like to use an ability like Mind Crush that takes a second or two to cast), then this can come in handy.

5 Things SWTOR Got Wrong

Following up on this post, I decided that I would take a look at the top five things that SWTOR got wrong (at least so far).  Don’t get me wrong, I’m still having a blast a month after launch, but this game has some issues.  Read on for more:

The Classes

Each faction only has four classes.  Four.  And, two of them are Jedi class.  I realize that Bioware was making some assumptions that Jedis, bounty hunters, and smugglers were going to be popular classes, but only four classes at launch?  I was disappointed in the lack of variety of class choice.  As a suggestion, perhaps Bioware could have offered a merchant class?  What about a hybrid class of soldier and being “force sensitive” where you could use blasters and have kinetic powers like sentinels in Mass Effect?

Also, I was very disappointed that there are no racial bonuses in the game.  Yes, each race has a different social ability, but I would have liked to seen something that increases your stats or gives a special ability such as quicker running.

No Sandbox

SWTOR is screaming to be a sandbox game.  Yes you are free to maneuver about and explore the entire universe at your leisure.  But with the rich artwork and planetary environments, I am disappointed that I must progress in my quest line in a linear fashion.  This is the Star Wars Galaxies yearning crying out here, but SWTOR would be such a better game if you were given a choice of which planet and how you would like to progress your quest line instead of being locked to a planet for 5-10 levels or so.

I am hopeful that a bit of the sandbox element can be introduced into this game with future planets.  Also, Bioware hasn’t introduced player housing or shops yet.  It will be interesting to see how they address these items.

Rinse and Repeat

Outside of the story quest line, the planetary quests are predictable and copies of each other:  go to this area, do the bonus mission, kill the main bad guy, turn in quest.  At least I don’t have to put on my Fed Ex hat and run delivery missions across and entire planet though.

If the game didn’t have the class story lines and most of the quests were constructed like the “normal” ones, I would lose interest in this game very quickly.  Yes, even with lightsabers.

Crafting Balance

You know you have an imbalance in crafting when a majority of the player base believes that there are only two currently useful crafting professions.  Bioware appears to be aware of this issue and has (and still plans to) make changes to the crafting professions in order to balance out their usefulness and make all professions appealing to all players.

However, this issue should have been addressed in beta.  I realize that most beta testers were focused on quests and combat and only dabbled in the crafting to see how it worked (/raises hand).  Bioware should have seen that smart players would overwhelmingly flock to anything that would give them the greatest advantage and instantly declare anything less undesirable.

I have also heard that endgame crafting is practically non-existent: that you can obtain much better endgame gear from missions and quests.  Since I haven’t hit 50 yet, I can’t confirm this but if this is true would already cripple a questionable crafting system.

Too Traditional

I was disappointed that Bioware decided create a game with the traditional MMO elements instead of taking a chance on something new and different.  At its base, SWTOR is a game where you complete quests, kill stuff and level up.  Yes the story is excellent and does offer a new element in the MMO genre that shows that story is important in a MMO and can engage its audience instead of having them mind numbingly “kill 10 rats” over and over again.

However, this was a chance to break the traditional MMO way of doing things.  SWTOR has the typical tank, DPS, healer classes.  It has a linear class progression that follows a linear quest progression.  It has junk loot, and buffs, and dungeons, and….you get the picture.  SWTOR isn’t a WoW clone, but it didn’t do enough to distinct itself from WoW, LOTRO, Everquest, or any other large MMO created over the past 10 years.

I was expecting more than an online KOTOR.  I was expecting a game that would change the MMO landscape as we knew it.

Conclusion

As I’ve said before, SWOTR is a fun game and I am enjoying my time.  I have subscribed for the next three months, but unless things change, I am going to have to seriously evaluate if my time and money are worth giving to this game.

I am hopeful that Bioware is going to address their shortcomings and do all that they can to right this ship.  The future success of the game depends on how they develop and mature this product now that such a large percentage of the player base is at or quickly approaching end game.