Patch 1.3 gave players the ability to augment everything….including relics. When you are out and about buying augment kits for your armor and weapons, don’t forget to pick up a few more for your relics.
As confirmed by Bioware, there will be 75 new orange schematics in Patch 1.3. So far, the only known way of obtaining orange gear schematics is through Underworld Trading. So, if you have a slicer (or three) as an alt, start saving any of the underworld trading missions that they get until 1.3 is live.
In addition to the character transfer service news, there is a plethora of 1.3 update news today:
- 1.3 is available to test on Public Test Server (PTS). If you are into titles, you can earn specific titles for your characters by hitting level 10 and finishing chapter 1 on a new character on PTS.
- Super blogger Dulfy has a roundup of all the new legacy perks in 1.3, including how much each perk costs to purchase.
- Darth Hater has a preview of the new augment system in 1.3. His post may be a work in progress, so you will have to keep checking for new updates.
If you are playing an alt, and can’t decide which crew skill combination to take, may I suggest that you take the “Profiteering” crew skills:
- Underworld Trading
- Treasure Hunting
While you won’t be able to make anything with this combination of crew skills, you should be able to sell the items that these crew skills generate for a significant amount of credits.
Slicing of course yields augments which sell for a moderate sum of credits, but they also give mission rewards that can sell for anywhere between 10,000 and 50,000 credits (your server may vary).
Underworld Trading resources are in high demand since this resource is required by three different crafting professions. Even on my relatively low populated server, Mandalorian Iron is still selling for 10,000 credits a piece. You will also get the occasional orange schematic. The common ones don’t sell very well, but there are a few schematics that are rare that will sell for a pretty credit.
Treasure Hunting also yields resources that are high in demand. Players love their colored crystals, and as a result, artificers are always in need of resources for these crystals. These missions also have a chance to yield orange gear, which may sell for a few thousand credits.
If you are at the point where you would like to focus on making credits as opposed to crafting gear to help out your character or guild, you should focus on these three crew skills, and watch the profits build up.
If you have slicing maxed out at 400 and are looking to acquire crafting missions to sell on the GTN, look for Rich Lockbox missions in the level 41-48 range. I have gotten several purple trading missions from these.
Abundant 49-50 lockbox missions will give them as well, but it seems like they don’t give crafting missions as often as the Rich 41-48 slicing missions do.
Over the weekend, I hit 50 on my second character, a Sith Assassin. While looking over a few of the many guides out there for “Things to do Once You Reach Level 50,” I noticed there were a few small things missing. Since I just dinged a fresh level 50, it gave me a chance to check these things off of my list:
- Craft/Purchase an Augmented Orange Weapon. Artificers can craft a customized orange lightsaber with an augment slot that is usable by level 50 characters. Having one of these at your side along with a level 49 augment would be a wise investment.
- Purchase your 110% Speeder. Yeah! You can now zoom through the galaxy at 120% speed! Hit up the speeder vendor or the GTN and find a speeder to your liking.
- Buy your Level 50 Schematics. Each crafting crew skill has schematics for level 50 items. Visit your trainer to learn the schematics that would greatly benefit your character.
- But Your Recruit Gear. If you are going to PvP at level 50, you must wear gear with the Expertise stat if you are going to survive. Visit the PvP Recruit Armor vendor to buy your initial set of PvP gear.
- Finish Your Class Quest. This is one of the most compelling features of SWTOR: the class quest. Don’t you want to see how your story ends? Get your freshly geared 50 self to Corellia and get it done!
- Finish Your Dark/Light Alignment. If you hit 50 and haven’t hit Level V of your alignment of choice, you can go back to other planets to find quests that give an alignment choice at completion. You can also run low level Flashpoints in Normal Mode for the alignment choices.
Update 1.2 included a new schematic for Biochemists: the ice scrabbler jerky schematic. It turns out ice scrabbler jerky is necessary in order to get your own Tauntaun pet. There are currently four ways to get the jerky schematic:
Of course, if you just need the jerky itself, you can make nice with someone who knows how to make it. But, if you are a biochemist who wants to learn it in order to make a few credits, get a group and head out hunting.
As you may have noticed, a lot of new and former players have started playing SWTOR since the release of update 1.2. Groups are now a little easier to find and the Fleets seem a little more lively. As a result, there is now a bigger market for resources, armor, and weapons below level 50. So, if you have a level 50 crafter, you may want to think about selling resources or wares to the below 50 crowd.
I prefer selling items to the 35-45 character level market. I found that most players under 35 don’t have that many credits to spare, and players start holding onto their credits again once they hit 45 in anticipation of buying all of their level 50 gear. But, your results may vary depending on your server’s economy (act now, supplies are limited, this article was not tested on
As a synthweaver with underworld trading, I am having good success selling metals and luxury fabrics on the GTN. I pick rich, abundant, or bountiful missions and whatever my companions bring back, I sell. Also, any purple armor designed for the low 30′s to mid 40′s is also selling well.
Update 1.2 definitely brought players back to the game. Whether they are new or returning, the majority of them most likely subscribed for a month. Take advantage of the increased player base and start selling your wares!
With update 1.2 comes the ability to learn new orange schematics. There are currently three ways to obtain these new orange schematics:
- Buy it on the GTN (or trade it, etc.). Check the GTN often. Some people are letting the schematics go for very reasonable rates.
- Crew Skill Mission Rewards. Any of the crew skill mission skills (Underworld Trading, Treasure Hunting, Investigation, Diplomacy and Slicing) can return orange schematics upon a critical success.
- Endgame Campaigns. The third way is to RE an orange item dropped from POST-1.2, top-level, endgame campaigns or obtained from end-level PvP (i.e. Tier 2 Raid gear or PvP BM/WH gear). These items require a mod in a slot before they can be RE’d. Flashpoint drops throughout the game cannot be RE’d.
If you are playing the SWTOR 7 Day Free Trial, here are the things that you should make sure that you do in order to get the most out of your time in game. If you participate in these activities, you will get a good feel for the game, how things work, and what you will be spending most of your time doing if you decide to purchase the game and subscribe.
Pick Your Favorite Class
Love lightsabers and the force? Pick a Jedi. Love to blow stuff up with a blaster? Pick a trooper or bounty hunter. Want to sneak and talk your way out of trouble? Play a smuggler or imperial agent. So much of SWTOR keeping your interest revolves around your class story, so it is very important that you pick a story that is going to keep you engaged and wanting to see how the whole thing ends.
I’ve dabbled in most of the stories and the Jedi Knight and Sith warrior are the stories that I’ve enjoyed the most. A lot of people say that the Imperial Agent story is quite good as well….it has a very “James Bond” feel to it.
Play Around With Crafting
You should definitely try your hand at crafting, but don’t spend too much time with it. You will be playing a short time, and trust me….you will want to be out killin’ stuff rather than makin’ stuff. But, SWTOR does have a few unique crafting elements. You should make a few items, to familiarize yourself with the system to see if you like it.
Come For the Story: Stay for the PVP
Once you hit level 10, you can PvP with your character. This is something that YOU MUST TRY. Yes, the current system has its flaws, but PvP in SWOTR is a ton of fun. I’ve never been a big PvP player in any of the MMOs that I’ve played, but I am having a blast in SWTOR PvP (even though Huttball is beginning to wear on me a bit).
Play With a Friend
Try to spend your trial time with a friend. It always helps to quest with someone in order to pass the time. Plus, you will level a lot faster. You only have 168 hours to play, so you might as well experience as much content as you can. Playing in a group is the only way to blaze through the quests and level up as fast as humanly possible.
Participate in an Flashpoint
You should certainly participate in some group content during your trial. Flashpoints and operations are the “raids” in SWTOR which are designed for a group and reward you with better than average loot. If you decide to subscribe to SWTOR and play a character to level 50, the current end game consists of completing these high level instanced dungeons. You should certainly try one out to see if you like Bioware’s spin on difficult group quests.