May 20, 2013

SWTOR Tip of the Day: Start a Crew Skill Mission Before Log Out

The last thing that you should do before you log out of SWTOR for the day (By the way, you are logging out in a cantina, right?) is send your companions out on a crew skill mission, preferably a mission that will take a while to complete.

When you log back in to the game (assuming it has been longer than the crew skill mission takes), the completed crew skill mission will be there waiting for you.  It’s not exactly AFK crafting, but it is pretty close.  It is pretty neat to know that your crew skill missions will still be running even while you are logged out of the game!

The Complete Companion List

SWTOR Spy has a complete companion list for each class.  The list includes the companion’s name as well as their role (tank, healer, etc.)  Check it out here!

Will Same Gender Romance Options Affect SWTOR’s Rating?

As you may have heard by now, same gender romances will be available in SWTOR post launch.  As speculated, SWTOR will have a T for Teen rating at launch.  I wonder if this decision to delay SGR was done in order to solidify the T rating from the ESRB.  If that was an option at launch, the ESRB may have given the game a M rating.

It makes some sense.  All that EA has to do is put in a disclaimer that “updated content not rated by the ESRB.”  That way, mom and dad will still buy the game since it carries a “mild” rating, until CNN does an expose on the matter and they hear about it.

I’m surprised that EA decided to pursue such a controversial topic, especially when they know that so many children will be playing SWTOR.  In the long run, it may have been easier to decide that SGR just isn’t an option in SWTOR and avoid any headaches it may cause.

Can’t Kill a Companion is a Bad Idea

In the Q&A session yesterday, it was noted that based on feedback from the beta testers, BioWare has changed companions so that they can no longer be killed.  Here is a link to the official forums discussion the issue. Apparently, companions were dying too “easily” ruining the gameplay for players.  So instead of working to implement a method of obtaining a new companion, BioWare decided to make the companions immortal.

I’m opposed to this for the following reasons:

  1. Indestructible companions reduces the challenge of the game.  If you are engaged in a group fight, and don’t have to worry about the health of your companions, that reduces the challenge of the game.  Do you keep battling the general with the twin blasters, or do you run over to help your healer?  That question is no longer an option in the game.  Keep moving forward and try to clear the room.  Your companions will be behind you dealing damage, healing, etc.
  2. It makes players less willing to take risks.  Immortal companions makes the “easy button” a little bigger.  Players will be less willing to gamble, because the reward has been diminished.  I enjoy the risk component of MMOs.  Yes, there can be disappointment if you fail (like a dead companion), but the thrill of victory is increased ten fold if you are able to pull it off.  Having something such as a companion’s survival on the line would make a battle more exciting for me.
  3. Strategies would be less complex.  There were several instances in KOTOR where I would need to pause the battle, examine the room and assign my companions to do a particular task or concentrate their attack on a certain group of enemies.  Indestructible companions would reduce the complexities of in-game strategy.  Do I help my companion?  Does my healer help my companion or me?  Is there something in the room that I can use that would take out the enemies before they reach my companions?

I realise that the companions will probably be incapped when their health runs out, but BioWare is famous for making sure your choices have a lasting impact on your character and that should include death.  A few MMOs have experimented with permadeath only to pull it back later, most likely because the protests from the player base was too loud.

Permadeath on your main character would cause too many people to quit the game.  Permadeath on a companion would be annoying, but as long as you could recruit and train up another companion for the next quest, it would be a challenge that I would welcome.

BioWare probably won’t make death permanent for any companion, but perhaps they will implement some sort of penalty other than incapacitation for a companion’s health that ticks down to zero.  Only time will tell.