June 19, 2013

Holiday Events

All five people who read this blog may have noticed that I haven’t been posting as much lately.  One of the reasons for the lack of new content has been that I’ve been “busy” with the new Lord of the Rings Isengard expansion.  Not too long after the release of this expansion, the LOTRO activated their annual Harvestmath Festival.  For those not familiar with the festival, it is comprised of several free in game events, where you can win items, mounts, and emotes.

Since SWTOR is going to be officially released right before Christmas, and Bioware has stated that they are going to have an aggressive post launch plan, I can’t help but wonder if there will be some sort of Christmas/Winter in game event right at launch?  While that would be pretty awesome, I would say that the odds of this happening are fairly low.  Why?

  1. Bioware will be primarily concerned with launch/gameplay/leveling/bug issues with their primary content.  They wouldn’t want to take the chance of taking on any further potential issues with new temporary content.
  2. Players won’t be ready for an in game event such as this.  Since the game is so new, I would think most players will be concerned with leveling their character and developing their own personal story.  I know that I wouldn’t want to stop my Jedi’s questing to go check out the “Seasonal Wintertime Celebration Jubilee” happening on Coruscant only from December 25th- January 7th!
  3. It would not mesh well with the lore (at least in the beginning).  The SWTOR is a serious place, filled with danger at every turn.  I wouldn’t want their to be a snowball throwing contest available at launch.  Let the game exist for a while, and then turn out the holiday events in order to give players something new to enjoy.

I’m sure that Bioware has a few of these special in game events planned.  It’s just a matter of what they will be and when they will be released.  Launch may be too soon.  Maybe some sort of summer festival?  We’ll have to see.

The Essels and Hammer Flashpoint

IGN has some information on the Essels and Hammer Flashpoints.  The article specifically mentions that you will need the different crafting abilities of the party to complete the mission:

 

“The Hammer provided a good amount of difficulty and while the story elements weren’t as prominent here as they were in the Esseles, the ability to have a different experience based on which trade skills are present still made for an interesting dungeon run. “

Massively Crafting Preview

Massively has released their own crafting preview and have a nice break down of what crafting profession use which crew skills.

  • Armormech uses materials from Scavenging, Investigation, and Underworld Trading.
  • Armstech uses materials from Scavenging and Treasure Hunting.
  • Artifice uses materials from Archaeology, Treasure Hunting, and Underworld Trading.
  • Biochem uses materials from Bioanalysis and Underworld Trading
  • Cybertech uses materials from Scavenging, Slicing, Treasure Hunting, and Underworld Trading.
  • Synthweaving uses materials from Archaeology, Diplomacy, Investigation, and Underworld Trading.

Crafting Preview

IGN has a small crafting preview on their site as a result of the press NDA dropping yesterday.  This is one of the most complete bits of crafting information available to anyone who hasn’t experienced it in beta.  Be sure to check it out.

Digital PreOrder Bonuses Detailed

MMORPG.com has a write up on all of the preorder bonuses that come with each digital edition of SWTOR:

“All pre-order players will receive a color stone that can be applied to lightsabres, blades or blasters. Those who preorder the digital deluxe edition will score a flare gun, a droid training dummy, a holodancer, a holocam and a STAP (single trooper aerial platform), a vehicle that will be accessible once players gain the ability to pilot vehicles.

Lastly, folks purchasing the collector’s edition will get all of the above plus a mouse droid pet and will have access to a special collector’s edition store that will feature social items for yourself, and unique appearances for your companion. The store will also have regular updates to give players incentive to keep coming back.”

New SWTOR Information Drops Starting Tomorrow

IGN is reporting that a plethora of new SWTOR information will begin to come out starting tomorrow at 9:00 AM PST:

“Tomorrow at 9 AM Pacific you can look forward to a pile of new content. Then starting Monday (the 24th) and lasting through to Friday (the 28th) we’ll be posting a brand new Old Republic article every. Single. Day. “

Stephen Reid also confirmed the news via Twitter:

“As others have noted, we have a press embargo on #SWTOR dropping tomorrow. We’ve had press in for a while. Testers are still under NDA. That means if you’re in testing, you’re still bound by NDA. Only press who have been admitted will be sharing their impressions.”

Preparing for SWTOR: Read the KOTOR Storyline

With just over two months to go until the official launch date, I decided to revisit the KOTOR storyline in order to get familiar with the characters and storyline again.  Of course, I remember Bastilla, Revan, and Malak, but what about the minor characters such as Davik Kang or Matrik?  In order to properly prepare for SWTOR, I wanted to get reacquainted with the original SWTOR universe and characters in case I encounter them in SWTOR.

Fortunately, Google has once again proven to be my best friend (next to microwave pizza, of course.  C’mon…..It’s an entire pizza ready in five minutes!  If they could make pizza in five minutes back in the 1940′s, World War II never would have occurred.)  Wikia has all of the KOTOR information you could ever want complete with storyline and the full compliment of characters.

Of course, it is no substitute for playing the game itself.  If you haven’t played through the entire game at least once (once on each side is better), please go to Steam and buy a copy.  It will be time well spent.  I would play through the game once again, but I am really trying to finish off the latest Rise of Isengard expansion in Lord of the Rings Online.  Maybe I’ll give KOTOR a whirl when November comes around.

 

Opportunity Costs

I have a dilemma.  As much as I am looking forward to SWTOR, there are a few other games being released that I am going to want to play.  Skyrim looks and sounds awesome.  So does Mass Effect 3.  I also want to give Diablo III a whirl.  But, I am going to dedicate myself to SWTOR, at least for three months.  I also don’t want to start something like Skyrim and have to put it on the shelf.  Once I start it, I am going to want to finish it.

Dedicating myself to a game for a certain period of time, made me think of the opportunity cost:  The cost of an alternative that must be forgone in order to pursue a certain action.  It is typically a term associated with economics, but can be applied to just about anything.  Am I going to perform some sort of complex statistical analysis on a spreadsheet or come up with a nifty bar chart expressing the opportunity cost of playing SWTOR for the entire first quarter of 2012?  No, but it has given me plenty of food for thought.

Skyrim is going to be my Plan B.  If SWTOR doesn’t hold my interest beyond three months, if I find myself not enjoying my time in game, if I wake up in the morning, and have to even think about playing something different, then I will know it is time to put my Jedi on the shelf for a while and move on, at least for a little while.

Bioware knows that there is plenty of competition not only on the MMO landscape, but with gaming in general.  They must ensure that their post launch plans are aggressive and will keep their audience captive month after month.

What about you?  Do you have a plan B?  Or is it SWTOR or nothing at all?

Still Tweaking the Modification System

MMORPG.com has a small article on the modification system in SWTOR.  At this stage of the game, very little is known about this system, how it will work, and how dynamic it will be.  The article concludes that Bioware has not made a decision on how this system is implemented and may change the current modification system in beta before launch:

“The reason for the inconsistency in BioWare’s comments on the Item Modification system has to do with the fact that the system is actually in flux at the moment, which is apparently why we don’t have concrete details on it just yet….  This means it is likely that Daniel Erickson was referring to the item modification as it is currently implemented in Game Testing, not necessarily the final version of the system.”

I am hopeful that the modification system is one of the areas that Bioware is intently listening to feedback from the beta testers on.  It would be nice to see a system implemented in the game that was the direct result of the wishes of the player base.

SWTOR’s Flaws

Lewis at Tap Repeatedly gives his first impressions of SWTOR and finds the product to be quite flawed.  He remarks that the game is quite similar to WoW and was disappointed that the game did hardly anything new, different, or exciting.  Here are a list of his disappointments:

  • Combat:  “the game plays exactly the same as World of Warcraft or Rift or any number of replicas that have launched in the last five years. Combat against NPC’s is a case of targeting the enemy and hitting one of your skills to await the global cool down or skill specific cool down. Though this is fine, combat is incredibly slow and does not in any way encapsulate what Star Wars is all about.”
  • Healing: “The first of my major concerns is the fact that although classes have a minor heal skill (Recharge & Reload in the bounty hunters case) you have to remain stationary to use them.”
  • Skill Purchasing: “To be unable to buy a new skill because you don’t have enough money, in some circumstances having returned all the way back to town, is yet another way of creating a time sink for the player. Would it be so difficult of Bioware to make it so when players reach a certain level they automatically unlock said skill, that them becomes available for use immediately?”
  • Game Dynamics: “There are other concerns; the lack of pace in combat due to it being dictated by global cooldowns, the complete lack of necessity to be mobile whilst taking part in combat as well as the lack of movement from enemies or the ability to dodge incoming projectiles and attacks. Sadly, these are all due to the fact that Bioware have copied a formula that was popular (and still popular) five years ago.”

I must confess that I agree with most of these points.  SWTOR does not to anything terribly different.  Yes, it is going to be fun and the story arch will be well done and immsersive.  But, will it be enough to keep players coming back month after month?  I’m concerned that SWTOR will have a great 3-6 months and then suffer a significant subscription decline as a large portion of the player base will dub it a “WoW clone,” get bored, and move on.

SWTOR will have to turn out a great product to compete with other games on the market and keep their player base interested.  Kill 10 Rats listed some of the features that Guild Wars 2 is going to have.  Could you imagine if SWTOR had even a couple of these elements?

  • No mob tapping or kill stealing.
  • Rather than traditional quests, the PVE content is mostly in the form of Dynamic Event chains that branch and cascade through out each game zone.
  • The game does away with the “holy trinity” of class roles; tank, dps, heals. It also allows any class to fulfill any role situationally, with some skill swapping mid combat.
  • The game has an advanced side-kick system. Characters are always automatically scaled down in level for content that is a lower level than they are. This makes it easier for friends of different levels to group meaningfully for content of any level. It also prevents higher level characters from going to lower level areas to trivialize content for lower level players there.
  • There are no targeted heals or buffs. They are proximity or area of effect based and effect other players, grouped or not.
  • There are no factions.
  • All classes have self heals.
  • There is no real death penalty in the game. No debuffs or XP loss.

GW2 is taking a great risk and attempting to solve some of the design/play flaws that have plaqued other MMOs for years.  SWTOR is taking a much more conservative approach and attempting to stick with what works.  I can’t say that I blame them.  If I had already spent over $100 million on a game, I would want to emulate a design model that has had a history of success.

However, GW2 may prove that their fresh take on a MMO game may prove to be the winner in the long run.  Many may grow tired after playing the same MMO over and over again and flee to something completely different.  Oh, and GW2 will be free to play to boot.

I’m still looking forward to December 20th with great anticipation.  However, I hope that anticipation hasn’t turned into boredom by March 20th.