There was an interesting statement made by Principal Lead PvP Designer Gabe Amatangelo in the community Q&A section in today’s Studio Insider:
Q: Since it has been clearly stated that there will not be dual specs for characters in the game, can you explain your philosophy behind the skill trees and how you are taking into account players that want to be able to play PvP and PvE content on the same character? – illumineart
A: Dual Speccing is something we want to add soon after launch. Also, features like Guard, PvP Taunt, Resolve, etc. work to narrow the gap between PvP and PvE specialized skills (i.e. a +Block skill would be helpful in both PvE and PvP).
I wish that he had clarified that statement. Is this dual spec just for pvp or would pve be available as well? How does the dual spec work? Are you only able to take a few minor traits from another class, or would you be able to pick and choose which ones you wanted like when you’re buying a car?
Also, how big is “we?” The entire Bioware team? The pvp team? The two guys who are always coming up with crazy stuff to say during interviews? Frankly, I find it hard to believe that EA would want to make a major change to their class system “soon” after launch. Abilities and traits will most likely be nerfed in order to level the playing field, but I can’t see bringing in an entirely new barrage of choices that would come with a dual spec system.
At least EA is thinking about the possibility (or at least someone is). We’ll see if this ever comes to light.